We were kinda bored at work so we decided to give it a go and compile the bootcamp demo included in Unity3D 3.0f1 with 3D anaglyph support.
The result is a total “wow” factor and one of our 3D developers, Francesco Tozzi, completely nullified for the rest of the day.
Francesco’s comments (after the initial surprise-swearing):
The result is a total “wow” factor and one of our 3D developers, Francesco Tozzi, completely nullified for the rest of the day.
Francesco’s comments (after the initial surprise-swearing):
“wow, the soldier, I feel like I can just grab him with my hand… and the bullets, I looked to the right the first time I fired, to see them falling on the office’s floor, just… wow.”
Particular attention to the kind of 3D glasses used for this demo: old school.
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freaky ;D
Twitter: maidoesimple
says:
Haha thanks, yes was pretty fun :p
Reminds me of the early nineties, with everyone getting psyched on 3d goggles! x)
paul lombard recently posted..paullombard- Cant wait for wp vs sharks currycup final !
Twitter: maidoesimple
says:
Yes that’s exactly like that, and judging from people’s reaction to it, it still works
Wooww!! That is fantastic. Thank you sharing your code!
I’ve attached your AnaglyphizerC to a First Person Controller’s Main Camera and it works as it is expected.
When I uncheck the AnaglyphizerC on the Main Camera, I was expecting the First Person Controller Main Camera continue to function without any problem. However, Mouse Look function stops in Game view.
Can you tell us how to enable/disable the AnaglyphizerC on First Person Controller’s Main Camera in run-time?
Twitter: maidoesimple
says:
I will forward the question to my 3D team and let you know, do you have any email I can contact you on? Easier and faster.